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Developer: Retro Studios
Publisher: Nintendo
Genre: Adventure
Supports:: Memory card, progressive Scan, Dolby, Link cable
Players: 1
Number of Discs: 1
Esrb Rating: Teen
Overall Score: 10/10

No questions asked this game fricken rules. It is easily one of the best games I have ever played and most enjoyable

Gameplay:  Metroid prime is a first person shooter at heart, but it relies heavily on Adventure elements. Which is what makes this game so damn unique. On one hand your blasting the piss out of baddies in first person mode but on the other hand you left to explore the huge world of Tallon V. Unlike most first person shooter you don’t get rewards for blasting the most enemies, your progress is based on how many upgrades you locate (and trust me there are a lot of them). Even though Metroid is a first person shooter the game is built around more of an Action/Adventure concept. Which is really quite ground breaking, I have yet to see any other developer pull this off and still keep the actual Metroid feel to it from previous games.

Your objectives are quite simple you go from A to B collecting various upgrades, wasting baddies, and fighting some huge bosses. The best part is that there is no one there to tell you how to progress. I mean you can explore the whole world by yourself progressing your own way or you can activate the hint system which tells you where to go, but it doesn’t tell you how to get their or what you have to do once you’re their.

Tallon V is the world where Samus does all here exploring. It is split up into various regions with different weather attributes to them. Chozo Ruins is a desert level where there is a bunch of old Ruins, which Samus must trek through. The Actual Tallon V Over world consists of lush green vegetation, and pools of water. This is the main area where you get access to all the other parts of the planet. The Phendora drifts are the snow covered peaks on the opposite side of the Over world. There are many more environments such as the fiery Magmoor Caverns, and the underwater goodness of Space Pirate Frigate.

Visuals:  Outstanding!!! The detail that went it to this game is beautiful. Its like nothing I have ever played before. Every single room has its own unique attributes to it, not one room in the whole game looks like a previous one. Just the amount of time Retro spent creating the exquisite architecture for each level deserves praise. It’s seriously insane how good the level design in this game actually is and the time spent crafting it.

Just look at Samus helmet as you walk through different weather settings and temperature changes, you actually see condensation form obscuring your view temporarily, very cool. If you happen to blast some near by water the mist that sprays back spatters on lens. The Attention to detail is definitely worth it the eye candy is amazing.

The textures are extremely sharp and vibrant extremely life like. Each environment has its on texture layout so you don’t see overlapping from one environment to the next. I must really hand it to Retro for being able to pull this off.

What about the Particle effects well let me tell you they are just as gorgeous if not even more gorgeous than the textures. From the sand twirling around in mid air, to the water lapping against the shore, to the fire of the Magmoor Caverns. Extremely well done and very life like. Even to the charge and disperse of Samus weapons look very good and extremely detailed.

Audio:  No slacking in this department either, no siry bob. When Retro decided to go with the midi format people were upset, thinking there is no way a midi music tracks could do justice to a game of this caliber. Maybe they where right, but they forgot one important element when you mix midi-formatted music with Kenji Yamamoto a god in the video game music industry you get orgasms for you ears. The music has a very edgy, industrial, and fast paced sound to it, which even in midi format sounds good. Don’t take my word for it just boot up prime and listen to the title track I guarantee you will love it.

The SFX are just as well done, half the time you don’t even notice some of the stuff but if you listen closely you will be amazed at what is actually their. Such things as when you jump and land you hear the clunk of Samus’s metal armour smashing together as if it were a glorious symphony. On Tallon V you can actually here the raindrops hitting the ground. It’s the little things that make the real difference and Retro has this game chalked full of them.

Control:  Words cannot describe how good the control in this game really is. Sure it may take a bit of time to get used to but it actually compliments the game instead of dragging it down *cough cough* Medal of Honor Front Line *cough*. The best way to describe is to take The legend of Zelda Ocarina of Time control scheme beef it up, and toss in some perfect dark and there you have it. This control scheme give you the ability to lock onto your target and strafe around it while you render it useless with one of your almighty guns. Which comes in pretty handy in some intense battles.

Another definite innovative feature is the ability to switch your guns and visors while in gaming play. Retro has developed a one-button touch system where the C button changes your weapons and your D-pad changes your visors. Which is a must considering the amount of times you need to change your visor or weapon on the fly either to locate an enemy or to incinerate it.

Replay Value:  Metroid Prime has no multiplayer modes or nothing like that but, but that doesn’t mean that it doesn’t have a killer replay value. There is always something calling you back to it (at least that’s what I found). There are lots of upgrades you can find, sure you can beat the game with only some of the upgrades, but finding them all is part of the adventure. Some incentive Retro has added to the game is multiple endings, which mean the higher, your progress the better ending you get, and the only way to up your progress is to collect all the upgrades. I’ve spent literally hours looking for upgrades and I still haven’t found them all, but unlike other games that I usually through down and say screw it, Metroid keeps me coming back for more. Which is really weird but yet at the same time making its replay value extremely killer.

I finished Metroid prime in little under a month with 77% and about 16 hours logged into it. That doesn’t mean its over does it? Hell no! I still enjoy tramping around the countryside looking for upgrades and blasting baddies. Which definitely a good thing. Even after you beat game its still calls you back for more, what more can you want from a game?? Especially one so beautiful and with killer story line.

To end this Review I would like to say Metroid has to be one of the best games I have ever played that’s right ever! Its definitely up their with Zelda Ocarina of time. Retro did a excellent job my hats of to you guys and I’m eagerly awaiting the sequel you guys are working on which supposed to be a secret so shhh you didn’t hear it from me.

Gameplay Visuals Audio Control Replay Value Overall
101010 101010/10

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